Brian Magerko is an Associate Professor of Digital Media at Georgia Tech, head of the Adaptive Digital Media (ADAM) Lab, and a member of the Entertainment Intelligence Lab, Experimental Game Lab, Georgia Tech Center for Music Technology, and GVU Center. His research explores the themes of computation and creativity, which results in work in such expressive fields as interactive narrative, digital performance, AI-based computer game design, and educational media.
He will be involved in work that explores how to use tangible interfaces to engage museum learners in expressive programming experiences. Through a partnership with the Museum of Design Atlanta, the Museum of Science and Industry of Chicago, Mike Horn from Northwestern (Co-PI), Jason Freeman (Co-PI) from the Georgia Tech Center for Music Technology, and The Findings Group LLC, they will be embarking on a 4 year exploration of how to use basic computer programming concepts to manipulate musical samples and beats in a playful, social, and creative way that can have an effect on learner attitudes towards computing and pre-learning of computational concepts. The focus will be on how to use tangible interfaces in a museum setting to create social spaces for exploring compositions and coding concepts. This work will also explore how to use the museum installation as a gateway to a more formal learning environment, called EarSketch, which will then connect museum learners with over 60k students learning computer science all over the world. The end result of this work will be a learning ecosystem where learners from different environments (e.g. museums, summer workshops, high school CS classes) have online connections for creating a diverse community of practice.
On Thursday, September 22nd at 3:00pm, The Digital Integrative Liberal Arts Center(SKILES 318) will host there first Digital Civics community event on “What Makes a ‘Digital Civics’ project?”
The discussion will explore a variety of topics in regards to Digital Civics. Some of the areas that will be covered are the following:
• What do we mean by civics?
• How do digital media and computational systems affect the structure and experience of civics?
• What are researching when we research digital civics?
• What are we teaching when we teach digital civics?
• What is the role of the humanities in digital civics?
• What might be Georgia Tech’s unique contribution to digital civics?
This discussion is part of the Digital Civics initiative in DILAC and is open to faculty, staff, and students across the institute and from elsewhere.
The Georgia Tech Digital Media program will hosts a series of virtual information sessions for prospective students.
Please register here if interested.
In continuation of the Digital Pasts, for Digital Futures at Georgia Tech presentation series. The next event will take place on September 20th, 2016 at 11-12 pm. The topic will focus on Vintage Computing in the Atlanta Community.
For more information please visit:http://retrotech.library.gatech.edu/#projects
The Digital Media Program Presents: DM Alumni and Industry Talks
Alumni Beth Godfrey will be presenting on her experience working with Moxie.
The event will be held on Tuesday, September 13th at 11 am in Technology Square Research Building(TSRB) Room 113 the Gaming Archaeology Lab.
Please join the Georgia Tech Library retroTECH Lab and the Georgia Tech Game Archaeology Lab for Digital Past, for Digital Futures at Georgia Tech. The speaker series brings the community together for interdisciplinary conversations about the histories and futures of hardware, software, video games and digital culture. Held Tuesday, Aug. 30 from 11 a.m. to noon in Clough 205.
On May 7, 2016 Anna Weisling participated in the “Digital Art in a Post-Digital World” workshop at the 2016 Conference for Human-Computer Interaction (CHI) in San Jose, California. Designed to provoke discussions surrounding the research, design, and artistic practices within the field of Human-Computer Interaction, the event brought together practitioners from diverse areas of study and produced unique collaborations between individuals with both scientific and artistic backgrounds.
In the workshop, Anna addressed issues of technology and art, and the roles the computer might play within creative fields. Her presentation included an overview of previous work, concerned with issues of performance technology, audiovisual composition, and interaction design, but focused in particular on a project produced for the “Computer as an Expressive Medium” course at Georgia Tech, the rest is construction. This particular work, an interactive installation, explores the use of haptic interfaces as a way to bridge the physical-digital gap, prompting users to engage with the piece on a tangible level. The work was featured at the art.CHI Interactive Art Exhibition “Inter/Action: digital art that responds,” which ran for 6 weeks at Works Gallery in San Jose and featured a curated catalogue of interactive art from around the world.
What: DM Master’s students present their thesis and capstone projects
Where: TSRB Auditorium
When: 2:00 – 4:00
Come and see what your classmates, colleagues, friends have been working on for the past two years. Come and refresh your brain with new ideas or get a new take on your digital fixation.
We will delight your neural pathways with:
data visualizations that demystify analytics
storytelling in 3D
games that teach programming skills
interactive art installations
The Ivan Allen College Student Advisory Board has selected Nassim JafariNaimi to receive the 2016 Teacher of the Year Award, which consists of a monetary prize and a handsome medallion. The award will be presented to her by the students at the annual spring college-wide faculty meeting and reception, this year on April 19, 11-1 in the Gordy Room.