The 6th Digital Games Research Association (DiGRA) Conference will be hosted by Georgia Institute of Technology at the Georgian Terrace Hotel in Atlanta, Georgia. DiGRA 2013 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies.
Professor Janet H. Murray is an internationally recognized interactive designer, the former director of Georgia Tech’s Masters and PhD Program in Digital Media (2000-2010), and a member of Georgia Tech’s interdisciplinary GVU Center. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which […]
Naomi Clark is a freelance game designer who’s been creating games for over two decades. She got her start designing early online games, including Sissyfight 2000, one of the first multiplayer games on the web. Since then she’s designed, written and produced games for many different platforms and audiences: web games for LEGO, casual downloadable […]
Espen Aarseth is principal researcher at the Center for Computer Games Research, IT University of Copenhagen. He has published research on digital power and democracy, SF and cyberpunk, digital media, digital literature, humanistic informatics, games and narrative, women and gaming,game ontology, games and crossmedia, game addiction, and mobile games. […]
Rachel Muehrer (Ph.D. ethnomusicology, York University; M.A. ethnomusicology, University of Maryland; B.A. Music Florida State University) is a Project Manager and Adjunct Professor in the Faculty of Education at the University of Ontario Institute of Technology. […]
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage of Videogames, and is currently writing a book about Japan’s influence on the videogame industry and game culture. Mia has published her work in Critical Studies in Media Communication, […]
Samantha Allen is a fourth-year PhD student in the Department of Women’s, Gender, and Sexuality Studies at Emory University. In 2013, she received the John Money Fellowship for Scholars of Sexology from the Kinsey Institute for Research in Sex, Gender, and Reproduction at Indiana University. […]
Theme: DeFragging Game Studies
This year’s proposed theme is a playful linguistic remix of the terms “frag” and “defrag.” Defragging is the computer term for reducing file fragmentation. Fragging, derived from the military term for killing a superior officer of one’s own unit, has become video game parlance for the temporary killing of another player.
In the early game studies community, a good deal of fragging (in all three senses) took place between various camps, schools of thought and disciplines. This included discussions as to whether or not game studies should split into more discipline-centered communities; however, the overall trend has been to continue to grow our field as an “interdiscipline” that includes humanities, social sciences and psychology, computer science, design studies, and fine arts.
Borrowing from the computer engineering term, the theme for DiGRA 2013 highlights this process of defragmenting, which both embraces and better articulates our diverse methods and perspectives while allowing the game studies research community to remain a coherent and unified whole.
DiGRA 2013 will take place immediately proceeding Dragon*Con, America’s largest multigenre fan convention. For more information, visit: http://www.dragoncon.org/
Click here for the table of contents for the DiGRA 2013 Proceedings.
Questions about the conference?
Celia Pearce, John Sharp, Helen Kennedy
DiGRA 2013 Conference Co-Chairs
XYZ Alternative Voices in Game Design
July 14, 2013 – September 1, 2013
Offering what is sure to be another popular and engaging summer exhibition, the Museum of Design Atlanta (MODA) in partnership with Georgia Tech is pleased to announce an interactive show highlighting the work of women game designers and artists titled “XYZ: Alternative Voices in Game Design.” “XYZ” seeks to challenge the misperception that women neither play nor create video games. The exhibition opens July 14 and runs through September 1, 2013.
Museum visitors will have the opportunity to enjoy the interactive aspects of the exhibition. For art and design connoisseurs, “XYZ” provides a diverse and expansive picture of the art of game design, and offers even seasoned gamers new insights into what games are and can be. The show will include not only familiar mainstream games, but alternative genres such as art, independent and documentary games. “XYZ” includes a broad spectrum of works representing a legacy of alternative visions that demonstrate the capacity of game design to convey a wide range of ideas, experiences and emotions.
The aim of “XYZ” is to celebrate women’s contributions to the advancement of the video game medium by highlighting their influence and accomplishments. Every piece in the show has been wholly or partially created by women. Today, women comprise only 10 to 15 percent of the gaming industry, and the percentage of those participating in the actual design process is even lower. Nevertheless, women continue to serve as major creative influences in the mainstream video game industry as well as in alternative genres.
Registration and Lodging
Information on registration and lodging can be found on the REGISTRATION page. Rooms are available at discounted rates at the conference venue, The Georgian Terrace Hotel. Located just a few blocks from the Georgia Tech campus and steps from public transportation, The Georgian Terrace features one-bedroom and luxury double suites. More information about the hotel and the city of Atlanta can be found on the LOCATION page.