Call for Participation

 

The Digital Games Research Association (DiGRA) announces the Call for Participation for DiGRA 2013, to be hosted by Georgia Institute of Technology at the Georgian Terrace Hotel in Atlanta Georgia. DiGRA 2013 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies.

 


Theme: DeFragging Game Studies

This year’s proposed theme is a playful linguistic remix of the terms “frag” and “defrag.” Defragging is the computer term for reducing file fragmentation. Fragging, derived from the military term for killing a superior officer of one’s own unit, has become video game parlance for the temporary killing of another player.

In the early game studies community, a good deal of fragging (in all three senses) took place between various camps, schools of thought and disciplines. This included discussions as to whether or not game studies should split into more discipline-centered communities; however, the overall trend has been to continue to grow our field as an “interdiscipline” that includes humanities, social sciences and psychology, computer science, design studies, and fine arts.

Borrowing from the computer engineering term, the theme for DiGRA 2013 highlights this process of defragmenting, which both embraces and better articulates our diverse methods and perspectives while allowing the game studies research community to remain a coherent and unified whole.

DiGRA 2013 will take place immediately proceeding Dragon*Con, America’s largest multigenre fan convention. For more information, visit: http://www.dragoncon.org/

Tracks

  • GAME DESIGN
    Techniques, practice and method; design patterns; post mortems, etc.
  • GAMES & HUMANITIES
    Humanistic approaches including history and criticism (close readings should be submitted to the Well-Played track), philosophy and theory, typologies, and other humanistically-informed methods.
  • SOCIAL & BEHAVIORAL SCIENCES
    Research that focuses on the study of players, including social science, cognitive science, psychology, HCI user studies, play culture, research methods.
  • WELL-PLAYED: Run by the ETC Press journal, Well Played
    A series of close readings and explorations of exceptional play created by a single game.
  • COMPUTATIONAL EXPRESSION
    Explorations of the expressive potential of video games, including procedural approaches and aesthetics, AI, creativity, new interfaces.
  • SERIOUS, DOCUMENTARY, AND LEARNING GAMES
    Games that focus on real-world topic, including social impact games, game-based curricula, learning and training, simulations.
  • POSTERS
  • PANELS AND WORKSHOPS

 

Co-located Conferences

  • WOMEN IN GAMES INTERNATIONAL + FIG (Feminists in Games)
    Games and gender, feminist game studies, regendered approaches to game creation.
  • ART HISTORY OF GAMES
    The second Art History of Games symposium will explore the relationships between games, art and history. Indeed, the title of this co-located conference — the Art History of Games — is intended as a provocation. Do games have an art history? Should they have an art history? Can they have a history in the same sense that painting, sculpture and architecture did until the mid-20th century? Is there a clear and identifiable relationship between games and art? What about histories of art games/games as art/games for art’s sake? What is happening to such creations and their history, as they age? What resources might existing disciplines such as Art History provide for thinking through these and other questions, and where might they need rethinking, supplementing, extending?

    The Art History of Games symposium will be co-located with DiGRA 2013 in order to take advantage of the confluence of game makers, scholars, technologists, theorists and critics. We encourage submissions from all corners of the worlds of art, games and history: contemporary art world, the indie game scene, the game industry, academics studying and making games, media artists, art and media historians, and beyond.

 

Submission

Submissions on both digital and non-digital games are welcome Submissions will be conducted in two phases.

I: Abstracts (submission period now closed)
The first phase will involve submission of an abstract of 500 words (plus references) reviewed via double-blind peer-review process carried out by a committee of scholars for each discipline working under track co-chairs. Accepted abstracts will then be asked to submit a final paper or proposal for review. Notification of acceptance was sent out via email on April 1.

If your paper was accepted, the email notification will contain instructions for submitting the full paper. You will need to log in to EasyChair and update your previous submission.
 
II: Papers (due May 13 — PLEASE NOTE EXTENSION)
All accepted abstracts will have a slot for presenting at the conference. Those wishing to publish a paper may move on to the papers phase. Papers may be up to 7,000 words including references and citations. The updated full paper submission format is available to download here. Please note that the preferred submission format is .doc, not .pdf. You may anonymize your full paper submission at this stage, but you will need to include all the identifying information (as indicated by the template) for the final submission in July.
 
Notifications on papers will be sent out on June 24. There are three outcomes for paper submissions: accept, accept with revisions, and rejection. Accepted papers will be included in conference proceedings (delivered via USB stick to on-site delegates, and available online in the DiGRA Digital Library). Papers for which revisions are requested are due July 26. Papers that are rejected will not be included in the proceedings, though the presentations may still be given at the conference.

Deadlines

  • Nov 29, 2012:
    Call for Papers Announced
  • Feb 8, 2013 (11:59 pm EST):
    Abstracts of 500 words or less, plus references, due for tracks, papers, posters, panels, workshops and co-located conferences
  • April 1, 2013:
    Notifications of acceptance sent
  • May 13, 2013 (EXTENDED):
    Full papers (tracks and co-located conferences) and review materials (panels and posters) due
  • June 1, 2013:
    Registration opens
  • June 24, 2013:
    Committee feedback to authors
  • July 1, 2013:
    Author/early registration closes
  • July 15, 2013:
    Detailed conference schedule announced
  • July 26, 2013:
    Final papers, panel and workshop outlines and posters due
  • Aug 26, 2013:
    Conference begins

Contact

Questions about the submission process?
Contact digra2013@digra.org.

Celia Pearce, John Sharp, Helen Kennedy
DiGRA 2013 Conference Co-Chairs