The courses listed in this page give a general idea about the courses offered by the School of Literature, Media, and Communication. Students must refer to OSCAR to learn about current course offerings for a specific semester. All courses are three credit hours, unless otherwise specified.
LMC 6310: The Computer as an Expressive Medium
Required course for all DM majors. Explores the development of the representational
power of the computer and the interplay between digital technology and culture.
LMC 6311: Visual Culture and Design
Explores visual media through a mutually instructive and integrated interplay between
critical analyses and the creation of digital artifacts.
LMC 6312: Design, Technology, and Representation
Explores historical, cultural, and theoretical issues raised by technologies of
representation through critical analyses and the creation of digital artifacts.
LMC 6313: Principles of Interactive Design
Required course for all DM majors. Design principles for exploiting the affordances of
the digital medium, including large information spaces and procedural environments.
LMC 6314: Design of Networked Media
Issues in hypertextual and multimedia design in networked environments, including the
World Wide Web, interactive television, and wireless applications.
LMC 6315: Project Production
Focuses on defining user and client needs, analysis of competing products, budgeting,
scheduling and management of the production process, and the design of the testing
LMC 6316: Historical Approaches to Digital Media
Explores the place of digital media in the context of earlier media, including various
forms of writing as well as the visual media.
LMC 6317: Interactive Fiction
Students create interactive fictions in a variety of formats, including intersecting story worlds, interactive characters, simulations, and replay worlds. Models include films, print stories, hypertexts, online virtual worlds, and electronic games.
LMC 6318: Experimental Media
Familiarizes students with several areas of emerging technologies by critically examining
texts and artifacts within the context of their technical, historical, and cultural antecedents, with a focus on how technologies and culture mutually influence one
LMC 6319: Intellectual Property Policy and Law
Students examine constitutionally informed policy and pragmatic legal issues in
intellectual property law, focusing on the effects of power structures and information
LMC 6213: Educational Applications of New Media
Investigates the educational theory and pedagogical uses of new media applications.
LMC 6215: Issues in Media Studies
Topics may include new media formations, technology and performance, the history of
television, audience studies.
LMC 6320: Globalization and New Media
Historical and theoretical overview of the connections between modes of global
integration and modes of representing information, and the application of these insights
to globally conceived information design projects.
LMC 6321: Architecture of Responsive Spaces
Students explore the architecture of hybrid computational and physical spaces, how we
can build habitation configured of physical matter and responsive computational media.
LMC 6399CD: Discovery & Invention
Required course for all DM majors. The purpose of this course is to give students a suite
of methods they can use in professional settings to discover opportunities for inventive
new computational products and services. It complements the design and production
skills developed in 6310 and 6313 with applied research skills.
LMC 6650BM: Adaptive Digital Media Lab
The ADAM Lab explores the intersection between cognition, creativity and computation through the study of creative human endeavors and by building digital media artifacts that represent and/or our findings. This studio focuses on how to design mobile learning environments that can support the creative process of remixing music via Python code, increase user computational knowledge, and positively effect their attitudes towards computing as a discipline.
LMC 6650CD: Speculative Civics
This project studio takes a speculative design approach to civics. By civics, I mean all aspects of public life, including government, communities, and economies. Over the course of the semester we will use design methods to explore what life in these civics might be like. Drawing from readings and research, students will develop design concepts and prototypes that explore various forms of the civic.
This course should be of value to graduate students interested in design research, social design, social innovation, speculative design, and design and government.
This project studio combines design research and practice. Activities will include reading across the disciplines of design, human-computer interaction, and science and technology studies; the analysis of existing products and services; and the design and production of digital media products and services.
The course is open to MS and PhD students in all majors
LMC 6650CL: Seeing Like A Bike
This fall I am running a project studio I’m calling “Seeing Like a Bike.” We will start by
disassembling and repairing a bicycle. We will then rebuild it and along the way we will design,
engineer, and instrument the bicycle with multiple sensors and computing capabilities so that we
can begin to “see” what the it sees. This studio should be great fun and will mix old-fashioned
wrenching and repair with digital making and hacking to create a bike-based sensor platform. The
purpose of the studio is to materially explore the intersection of making, repair, physical
computing and the Internet of Things—by the end of the term we will have a working bike and a
working computational platform to sense the physical environment (e.g. road quality, geography,
air quality, noise), the social environment (e.g. traffic conditions, proximity to objects), and the
rider (e.g. rider position and interaction with the bike).Website: http://ledantec.net
LMC 6650JM: Prototyping for Emerging Interactive Television Genres eTV Lab
This course explores the design possibilities at the intersection of complex
storytelling, television, and interactivity. Students investigate
the design space by creating surveys, doing user testing, and creating prototypes using specific TV and other well-formed narratives as a starting point. Prototypes may run on existing technologies, such as tablet second screens or game consoles, or emerging technologies like Virtual Reality or Augmented Reality viewers, or they may involve experimental software and/or hardware
environments of our own creation. The fundamental question this Project Studio
addresses is how computational technologies can allow us to create, experience,
and share more complex forms of storytelling.
Some of our previous design explorations can be seen here: http://etv.gatech.edu/projects
LMC 6650LN: Visualizing Computer History
We know quite a bit about who first designed home computers, where they were built, and how much money was made. We know far less, however, about who used them, for what purposes, and just how vast the early home computer user base was. In this project studio, students will design and theorize emergent practices at the intersection of history, digital humanities and data visualization in order to explore this tension. Primarily focusing on a developing dataset from the early 1980s Apple II enthusiast magazine Softalk (which has a vast collection of letters-to-the-editor), students will consider how contemporary data techniques may be employed to engage traditional historical methodologies such as epistolary analysis, discourse analysis, and reception studies.
In doing so, we will produce designs which can visualize and revitalize the contributions of otherwise non-obvious historical actors, namely home computer users and consumers. The historical period in question will allow students to engage knowledge about early home computing hardware and software, including video games. This project will be run in collaboration with a grassroots computing preservation initiatives.
This course is of value to graduate students interested in data visualization, digital preservation, video game/computing culture, historical methodology, and the history of technology. Students from all disciplines are welcome. Activities will include reading across the disciplines of computer and video game history, digital humanities, and data visualization; engagement with primary documents; and the conceptualization, planning and production of digital media visualizations. Website: http://www.gamearchaeologylab.com/about.html
LMC 6650MN: Digital Craft
“It is not craft as ‘handcraft’ that defines contemporary craftsmanship: it is craft as knowledge that
empowers a maker to take charge of technology.” (Dormer 1997)
Craft stands next to art and design, combining creativity in practice and theory. This course will
look into its particular qualities that provide for a unique perspective toward digital media, their
social context, knowledge and learning. The course explores this perspective and ultimately the
ways we can apply it to Digital Media through sample projects. The goals are 1) understand the
conditions of craft in the digital age in theory and practice 2) expand them through practical
experimentation and with the help of digital interventions. We combine elements of critical making
with craft practices and speculative objects with co-design.
Students will discuss readings and projects regarding craft in theory and practice, trace creative
practices of individual crafters, and design and implement a sample response to the connections
we have identified.
In addition to the readings and discussions in class, each student will directly engage with a craft
practice and a practitioner before designing their digital media response to it.
The course should speak to students interested in the material aspects of digital media. Students
should expect in-class discussions of readings and projects, hands on encounter of craft
practices, and a final project that exemplifies a specific connection we explored throughout the
course. Website: http://dwig.lmc.gatech.edu/
For more information, please contact firstname.lastname@example.org
LMC 6650NJ: Participatory Strategies in Design: Principles and Practices
This project-oriented course is aimed at theoretical and practical exploration of ethnographic and collaborative strategies such as participatory design and co-design. We will start the semester by laying a foundation of design and critical exploration of concepts, projects, and theories related to collaborative design strategies. In parallel, we will experiment with concepts and prototypes including one larger project in collaboration with Center for Mental Health Policy and Service Research at Perelman School of Medicine, University of Pennsylvania.
LMC 6650YL: Data Documentaries
This project studio will introduce students to data documentary. An emergent form of digital
storytelling, data documentary combines data visualization with complimentary video, audio or
text-based narratives. The course will be part seminar, part studio. Early in the term, we will read
about and discuss theories of urbanism, social studies of data, and critical approaches to
information design. Afterwards, we will collaborate with students in Professor Juan Carlos
Rodríguez’s course, Span 4813: Latino Immigrants in Documentary, to develop data
documentaries focused on Buford Highway.
Buford Highway is a corridor that connects various cities in Metro Atlanta (Brookhaven,
Chamblee, Doraville). But it is also one of the most multicultural, ethnically and linguistically
diverse areas in the city—known for its Latino, Asian, and African restaurants. Since 2012, with
the creation of the neighboring city of Brookhaven, Buford Highway has been experiencing rapid
change. These changes have coincided with shifts in immigration policy at the state, regional, and
national level, all of which have impacted the communities in Buford Highway. Our data
documentaries will explore how Latinos deal with these urban and policy changes while living in a
place that is the product of conflicting meanings and competing visions.
The course will equip students with the skills and experiences necessary to think critically about
the relationship between data and urban life. Prior experience with visual design and computer
the instructor at email@example.com for permission to enroll.
LMC 6800: Master’s Project (6 credits)
LMC 7000: Master’s Thesis (6 credits)
LMC 7999: Preparation for Ph.D. Qualifying Exam
LMC 8803: Special Topics in Digital Media
LMC 8813: Advanced Issues in Interactive Narrative
LMC 8823: Special Topics in Game Design and Analysis
LMC 8831: Special Topics in Technologies of Representation
LMC 8997: Graduate Teaching Assistantship
LMC 8998: Graduate Research Assistantship
LMC 9000: Doctoral Thesis (6 credits)