Michael NitscheAssociate Professor Director of Graduate Studies Website | Email Michael Nitsche is an Associate Professor of Digital Media in Georgia Tech's School of Literature, Media, and Communication. He researches experimental media that deal with emerging hybrid spaces. His goal is to better human interaction by making these spaces more creative and inspiring. Nitsche directs the Digital World and Image Group (DWIG) that uses Performance Studies and Craft as two critical approaches to change video games, mobile technology, and physical computing.
Michael TerrellAssociate Director of Graduate Studies
Website | Email
Mr. Michael Terrell earned his Bachelor's Degree in Broadcasting from Georgia Southern University and completed his M.Ed. in Higher Education Administration from Georgia Southern after teaching abroad. Michael has been published in an International higher education journal on student affairs and enjoys learning about the latest trends in the field. Prior to his current role, Michael was the Graduate Program Advisor for the School of Computational Science and Engineering at Georgia Tech. Michael enjoys working with students from diverse backgrounds and takes a student-centered approach in working with them. Michael supports both students and faculty, and is actively engaged in marketing and expanding the Digital Media Program in the School of Literature, Media and Communication.
Website | Email
Ian Bogost is a Professor of Digital Media in Georgia Tech's School of Literature, Media, and Communication and an award-winning designer and media philosopher whose work focuses on videogames and computational media. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames.
Website | Email
Jay Bolter is a Professor of Digital Media in Georgia Tech's School of Literature, Media, and Communication and studies the history and current state of our media culture. He also works with various colleagues to create new media experiences (in Augmented and Mixed Reality), including the Augmented Environments Lab.
Christopher Le DantecAssistant Professor Website | Email His research is focused on integrating theoretical, empirical, and design-based investigations of mobile and social technologies in support of community and civic engagement. With an interest in digital disparities, Dr. Le Dantec examines alternate constraints on mobile computing in urban life, information technology and social institutions, and the use of participatory design for articulating social issues and constructing publics.
Yanni LoukissasAssistant Professor
Website | Email
Yanni Loukissas is an Assistant Professor of Digital Media in Georgia Tech’s School of Literature, Media, and Communication. He is a designer and social researcher with interests that include information studies, urban studies, design studies, and information design and visualization. Loukissas directs the Local Data Design Lab. His recent publications include Simulation and its Discontents (MIT Press) and Co-Designers: Cultures of Computer Simulation in Architecture (Routledge).
Nassim JafariNaimiAssistant Professor Website | Email Nassim JafariNaimi is an Assistant Professor of Digital Media in Georgia Tech's School of Literature, Media, and Communication. Her research interest is in the ethical and political implications of design and its capacity to mediate social and collective interactions. More specifically, she examines the experiential and participatory dimensions of products and their relationship to democratic forms of social interaction. She directs the Design and Social Interaction Studio, engaging research projects that span the areas of civic and participatory media; locative media; information visualization; and interaction design.
Brian MagerkoAssociate Professor
Website | Email
Brian Magerko is an Associate Professor of Digital Media in Georgia Tech's School of Literature, Media, and Communication and director of the ADAM Lab. Magerko is a cognitive scientist and who examines the intersection between cognition, creativity, and computing through the creation of media artifacts. His work populates this space with AI-based interactive narrative pieces, games for learning, cognitive studies of human creativity, and educational media that focuses on leveraging learner creativity.
Janet MurrayProfessor Website | Email Janet Murray is Professor of Digital Media in Georgia Tech's School of Literature, Media, and Communication and director of the Experimental Television Lab (eTV). She is an internationally recognized interaction designer, theorist, and educational innovator, specializing in narrative media traditions. Murray’s writings and design practice reflect her belief that the design of digital artifacts is a cultural practice of collectively inventing a new medium, a task that is continuous with older media traditions and that holds the promise of creating an historic expansion in human expression and understanding.
Assistant ProfessorWebsite | Email
Laine Nooney is a cultural historian of video games and computing whose research interests include media archaeology, critical/feminist materialism, and technology and inclusivity. Her most recent work, on Roberta Williams and the problem of gender in video game history, appears in Game Studies. She is presently preparing a book manuscript on the corporate and cultural history of the home-entertainment software company Sierra On-Line, titled “Before We Were Gamers: Sierra On-Line and the Archaeology of Video Game History.” Nooney tweets as @Sierra_Offline, and more information can be found at www.lainenooney.com.
Associate ProfessorWebsite | Email Anne Pollock is an Associate Professor in the School of Literature, Media, and Communication and is the Coordinator of the Graduate Certificate in Science, Technology and Society. Her research and teaching focus on social and cultural studies of medicine, theories of race and gender, and ways in which science and technology are mobilized in social justice projects. She is particularly interested in how medical technologies such as pharmaceuticals are enrolled in telling stories about identity and difference, especially with regard to race, gender, sexuality, and citizenship.