Come meet all of the DM researchers, faculty, and graduate students as they demo their latest interactive artifacts. Sneak peak to projects coming soon!

The doors are open Wednesday, April 10 from 12:30 - 4:30 pm on the 1st Floor of Technology Square Research Building.

Swarm Body VR

Swarm Body by Sosuke Ichihashi is a group of tabletop robots forming your hand like stars form a constellation. Visitors can experience Swarm Body in Virtual Reality (VR). Let's make various hand signs, push objects on a table, and decompose your hand to avoid obstacles!


LuminAI by the Expressive Machinery Lab is an interactive art installation that allows participants to collaborate with an AI dance partner by improvising movements together. LuminAI isn't just about watching; it's about participating and creating in real-time. Collaborate with an AI dance partner that learns from your movements, remixing them into new, unexpected forms of motion. This installation blurs the lines between the artist and the audience, inviting you to improvise and engage with technology in a dance of creativity. LuminAI offers a glimpse into the future of art and expression—where will your movements take you?

Lights will guide you home

An interactive installation by Jasmine Kaur and Shamim Shoomali visualizes their personal narrative of their loved ones, highlighted by metaphorical interactions.


Yuchen Zhao explores the integration of heart rate and VR.

Horizons in AI Film Ethics

Horizons by Watson Hartsoe is a platform where AI and human creativity merge to tackle global sustainability challenges through the power of film.

Augmented Environments Lab

Augmented Reality (AR) and Virtual Reality (VR) are emerging as new media of communication and expression, but the conventions for these new media have yet to be determined. RealityMedia by Jisu Park and Soy Jang is a prototype to explore how AR and VR can afford existing and new forms of expression. Built on a webXR platform, RealityMedia is a browser-based immersive environment conveying the ideas presented in its counterpart printed book Reality Media (MIT Press 2021) about the history and contemporary impact of AR and VR. For this, we translate conventions of traditional media such as printed books and explore innovative VR narrative techniques. We seek to contribute to building guidelines and conventions for designing effective narrative experiences in immersive media.

Augmented Intermediates: Pinball Explorer

Augmented Intermediates: Pinball Explorer by Daniel Phelps is a design and exploration into applications of Augmented Intermediates, a novel form of augmented reality that requires no headset or personal mediating device. This projects is the embodiment of Daniel's PhD work into this area. Consisting of a hand-built, full size virtual pinball cabinet, the project recreates the haptics and behaviors expierienced while playing pinball into three different modalities: static play, off-axis image reprojection play (OAIR), OAIR Stereoscopic, and VR. By using these four modalities of play, research into the recreation of physical play will conducted by simulating the expierience digitally.

Embodied Experience Design – Lights Eyes Closed

This Embodied Experience Design by Huijia Huang, Ziyi Shao, Claire Harding, Park Love, Mathew Finger explores how color affect emotions with LED eye musks

Mailchimp mobile SMS

Siwei He, Amy Cheng, Iris Sun, Nia Moore, Parnian Vafa and Fenghao Zhuo enable users to create and manage SMS campaigns on Mailchimp mobile app.

Fostering AI Literacy through Embodiment and Creativity

This research by Atefeh Goloujeh and Yasmine Belghith investigates how to improve public understanding of artificial intelligence—which we refer to as AI literacy—by designing interactive experiences for museums and other informal learning spaces that foster learning about and interest development in AI.

Designing for Trust: an onboarding experience with Emotion AI

This project Kosha Bheda presents design considerations for building ethically considered mental health and wellness technology. I imagine a world where emotion AI would be embedded into our lives which might bring up a lot of concerns. However, technologies can be built without vested interests and with transparency reflected through their design!

Listening to the floodrisk

The project by Cecile Yanginming Zhang , Ren Zheng and Huaiwen Lou transcends data by translating the intricacies of U.S. high tide flooding and coastal sea levels into a multi-sensory experience. Through the process of transferring data to sound, we invite participants to not only visualize but audibly perceive the evolving landscape of flood risks.