The Georgia Tech Digital Media program will hosts a series of virtual information sessions for prospective students.
Please register here if interested.
In continuation of the Digital Pasts, for Digital Futures at Georgia Tech presentation series. The next event will take place on September 20th, 2016 at 11-12 pm. The topic will focus on Vintage Computing in the Atlanta Community.
For more information please visit:http://retrotech.library.gatech.edu/#projects
The Digital Media Program Presents: DM Alumni and Industry Talks
Alumni Beth Godfrey will be presenting on her experience working with Moxie.
The event will be held on Tuesday, September 13th at 11 am in Technology Square Research Building(TSRB) Room 113 the Gaming Archaeology Lab.
Please join the Georgia Tech Library retroTECH Lab and the Georgia Tech Game Archaeology Lab for Digital Past, for Digital Futures at Georgia Tech. The speaker series brings the community together for interdisciplinary conversations about the histories and futures of hardware, software, video games and digital culture. Held Tuesday, Aug. 30 from 11 a.m. to noon in Clough 205.
On May 7, 2016 Anna Weisling participated in the “Digital Art in a Post-Digital World” workshop at the 2016 Conference for Human-Computer Interaction (CHI) in San Jose, California. Designed to provoke discussions surrounding the research, design, and artistic practices within the field of Human-Computer Interaction, the event brought together practitioners from diverse areas of study and produced unique collaborations between individuals with both scientific and artistic backgrounds.
In the workshop, Anna addressed issues of technology and art, and the roles the computer might play within creative fields. Her presentation included an overview of previous work, concerned with issues of performance technology, audiovisual composition, and interaction design, but focused in particular on a project produced for the “Computer as an Expressive Medium” course at Georgia Tech, the rest is construction. This particular work, an interactive installation, explores the use of haptic interfaces as a way to bridge the physical-digital gap, prompting users to engage with the piece on a tangible level. The work was featured at the art.CHI Interactive Art Exhibition “Inter/Action: digital art that responds,” which ran for 6 weeks at Works Gallery in San Jose and featured a curated catalogue of interactive art from around the world.
What: DM Master’s students present their thesis and capstone projects
Where: TSRB Auditorium
When: 2:00 – 4:00
Come and see what your classmates, colleagues, friends have been working on for the past two years. Come and refresh your brain with new ideas or get a new take on your digital fixation.
We will delight your neural pathways with:
data visualizations that demystify analytics
storytelling in 3D
games that teach programming skills
interactive art installations
The Ivan Allen College Student Advisory Board has selected Nassim JafariNaimi to receive the 2016 Teacher of the Year Award, which consists of a monetary prize and a handsome medallion. The award will be presented to her by the students at the annual spring college-wide faculty meeting and reception, this year on April 19, 11-1 in the Gordy Room.
What: Alumni Talk with Ozge Samanci
When: Tuesday, April 5th; 3:00 – 4:00
Where: TSRB 113
Read about her recent graphic novel publication
What: GVU Center and Digital Media Spring 2016 Research Showcase
When: Wednesday, April 13th; 1:00 – 5:00
Learn more about the event here.
Register to attend or participate.
What: Presentations of master’s theses
When: Wednesday, April 27th; 1:00 – 5:00
Where: TSRB Auditorium
What: Eyedrum Digital Media Showcase
When: Saturday, April 30th; 7:00pm
Where: Eyedrum Art & Music Gallery
photo courtesy of GVU Center at Georgia Tech
Humanities Data Visualization, a workshop held at Georgia Tech from March 2nd to March 4th, brought together leading humanities scholars with visualization designers and researchers to explore a range of meanings of humanities “data,” and to prototype new methods for their visual display. The goal was to encourage these otherwise unlikely collaborators to imagine new forms and platforms capable of portraying the humanistic dimensions of culturally significant data– an increasingly important challenge in the fields of digital humanities and information visualization alike.
The workshop facilitated a process of research through design. Participants worked in interdisciplinary 5-7 person teams to prototype a visualization of one scholar’s humanities data. The teams focused on developing sketch visualization prototypes for data sets of unusual cultural import and complexity. Six graduate students participated in the event, and it was a great opportunity for them to work closely with some of the top people in this emerging area of theory and practice.
Humanities Data Visualization has been generously funded by Georgia Tech’s GVU Center, the Institute for People and Technology, the School of Literature, Media, and Communication, and the Ivan Allen College of Liberal Arts, and the Intel Center for Social Computing (ISTC-Social).